School for Thoughts
Blog Owner : Muslich Ramelan

 Here's the place where I reveal my thoughts, my views and my visions on ICT in Educational Sector by means of e-Learning.


"Learning is the acquisition and development of memories and behaviors, including skills, knowledge, understanding, values, and wisdom. It is the product of experience and the goal of education"


Rizki Putri Amalia, MA, MSc

28
January 2009 Wednesday @ 3:09:12 pm
Kendala e-Learning di Indonesia

detiknet.com Kamis, 21/08/2008

Penerapan pembelajaran berbasis Teknologi Informasi (TI) di perguruan tinggi kian digalakkan di Indonesia. Namun jelas terdapat berbagai rintangan yang menghadang.

"Dari pengamatan kami, setidaknya terdapat 3 kendala dalam penerapan e-learning," tutur Helmy Anam, Head of Marketing Communication Department PT Acer Indonesia di gedung Fakultas Kedokteran UGM.

Tiga kendala itu meliputi kesiapan infrastruktur, kesiapan dosen dan mahasiswa serta faktor budaya. Dari segi infrastuktur misalnya, diperlukan dukungan pemerintah yang lebih intensif agar penerapan TI bisa berjalan maksimal.

Kemudian dari faktor budaya, ada kebiasaan kebiasaan yang perlu diubah agar kalangan akademis terbiasa dengan metode pembelajaran berbasis TI.

Masih menurut Helmy, e-learning harus terus diupayakan di Indonesia karena bisa menjembatani sekat-sekat geografis dalam pembelajaran. Acer sendiri mendukung e-learning dan bekerja sama dengan berbagai universitas, misalnya Universitas Islam Indonesia, UGM, dan sebagainya.


17
July 2008 Thursday @ 11:16:19 pm
e-Learning Strategy: A Framework for Success

E-Learning Strategy: A Framework for Success

By Jennifer De Vries (as published at www.learningcircuits.org)

 

An IT department recently asked me to develop an e-learning course about one of its applications. One of my first steps was to contact the training manager of that organization and ask her what type of course would fit into her e-learning strategy. “What do you mean by e-learning strategy,” I heard on the other end of the phone. I started to explain, but found that what she really wanted to know was, “Why do I need an e-learning strategy?”

 

Why have an e-learning strategy?

 

 

The reason why you need an e-learning strategy is to define the goals for your e-learning program and then logically explain how you will prove that the goals have been met.

As we talked, I realized that this manager was under the impression that her learning management system was her e-learning strategy. Several years ago, Brandon Hall said that an “LMS is the lynch-pin of an e-learning strategy.” According to the American Heritage Dictionary, a lynch-pin is “a locking pin inserted in the end of a shaft …to prevent a wheel from slipping off.” The key word in this definition is end.

 

An LMS is a means to an end, not the end in and of itself. The “end” that we speak of is the goal(s) that you plan to achieve by installing the LMS. A learning management system is simply a way managing the activities and results that prove that the goals have been achieved. Meanwhile, the reason why you need an e-learning strategy is to define the goals for your e-learning program and then logically explain how you will prove that the goals have been met.

 

Setting goals for your e-learning program

 

The primary component of an e-learning strategy is a set of goals or objectives that need to be achieved with e-learning. There are several steps involved in generating a cohesive and comprehensive set of goals. The list of goals is generated using the following methods:

 

Conduct a needs assessment. A strategic needs assessment looks at the target audiences’ characteristics and needs. For this step, you would use standard needs assessment processes and questions, but you will need to pay special attention to items that will make or break an e-learning program. These items include

 

    • attitudes about computer-based education
    • motivation factors around getting trained
    • hardware and software on typical computer platforms
    • experience levels with computers
    • Internet connectivity and cost of that connectivity. 

Review training team readiness. The next step in determining your strategic goals is to determine your team’s readiness to develop and deploy e-learning. In many cases, a lack of readiness may be the most difficult hurdle that you’ll need to overcome. You’ll need to assess your team’s readiness both individually and collectively, and I recommend doing this in a combination of one-on-one and team meetings. Be sure to do the following:

    • review e-learning solutions from suppliers, partners, or competitors
    • attend free webinars from e-learning suppliers
    • pass out articles on e-learning that are applicable to your environment
    • discuss skills needed to deploy e-learning, including content development, course authoring, graphic design, technology administration, and virtual instruction
    • assess your team’s interest in developing e-learning skills and making a shift in how training goals are accomplished.

Following this process will tell you what skill gaps you will need to fill to have a successful program. 

 

Obtain management direction. Management direction and buy-in for an e-learning strategy comes in two forms: top-down and bottom-up.

    • Top-down: If your management team is asking you to establish an e-learning program, then schedule a discussion to talk about why they want this type of program what they want it to accomplish. Ask them if there is a program that they would like you to use as a model and why they like that program.
    • Bottom-up: If your management team is unaware of what an e-learning program can do for them, then you will need to show them programs like the one you're proposing and discuss with them how this might fit in with the organization’s strategic direction.  

Integrate management’s comments into the goals for your e-learning program. During meetings with your management team, make sure that they buy into the idea that your organization needs an e-learning program. Also ensure whether they understand that there will be some investment requirements, but that you believe that long-term the investments will pay off.

 

Now, you’re ready to draft the e-learning program’s goals. Ultimately, the goals of your program need to demonstrate the value of your e-learning program to your organization. For example, goals may include statements about revenue generation, cost savings, customer retention, or market penetration.

 

Elements of an e-learning strategy

 

Once you have a solid set of goals derived from all aspects of the organization, it’s time to start formulating your e-learning strategy. The elements of an e-learning strategy are technology, content, administration and support, communication, and financial analysis.

 

 

Technology

 

In general, there are two types of e-learning technologies used for delivering learning content: synchronous and asynchronous.

 

The elements of an e-learning strategy are

Technology

Content

Administration and Support

Communication

Financial analysis.

Synchronous technologies involve real-time interaction between a facilitator and  participants. Synchronous technologies are like a broadcast with a time and a “channel” (web URL) for tuning in, and include webcasts, webinars, and chats. They can be recorded for replay, and the recordings would be considered asynchronous.

 

Asynchronous technologies involve having the learner control the time, place, and even the content that they view. Asynchronous technologies include web-based training courses and searchable databases, such as learning or knowledge portals, testing tools, and help systems.

 

And, yes, there is the LMS. Both asynchronous and synchronous learning programs can be managed by a learning management system; however, many learning management systems currently focus on one type of e-learning or the other. Often the synchronous or asynchronous tool that you choose may include an LMS as an add-on cost.

 

Also, synchronous and asynchronous technologies can be blended together to form blended solutions. Or they can be blended with classroom instruction to form another type of blended solution.

 

To determine the technology component of your e-learning strategy is a complex decision involving educational as well as technological factors. It's a good idea to involve your IT department in this process. If you plan to run your e-learning system internally, they may be the ones to run it and you want to make sure that you solicit their advice and get their buy-in on the tool that you choose. Over the years, I’ve seen IT department make and break e-learning programs. If you expect their participation and cooperation, be sure to make them your partner in the technology decision process.

 

To assist in the educational decisions, I’d recommend making a matrix like the one below to help you with a directional decision. For each requirement, think about whether an asynchronous or synchronous model would be a better solution. Remember that these two solutions are not exclusive, but can be blended together to form a comprehensive e-learning program.



Table 1: E-Learning Requirements Matrix

Requirement Asynchronous Synchronous

Learners need high levels of guidance

 

X

Low learning motivation levels

 

X

High Internet connectivity costs

X

 

Shift work, difficult to schedule training

X

 

Limited computer experience

 

X

Content involving interpersonal skills

 

X

Etc.

   

 

Your e-learning strategy should make a statement about the technology that has been chosen to deliver the training, why that technology was chosen, and how that technology will help to achieve your e-learning goals. You also should include costs and time to implement the technology. And you must balance the cost statements by showing how the end results save money or generate revenue to cover the costs over a period of time.

 

Content

 

Content can come in multiple forms and from many different sources. In this section of the strategy, you need to define your content development and/or acquisition processes. This section of your strategy document needs answer the following questions:

  • What content will you buy vs. build yourself?
  • How you will prioritize and determine which e-learning courses get developed?
  • Where are the sources of your content, such as subject matter experts (SMEs), existing courses and/or printed publications?
  • At a high level, what processes will you use to take each type of source material and develop it into an interactive course? Your technology decision will greatly influence the authoring tools that your team uses to create courses. There may be several different processes depending upon the tools you choose, your audience’s needs and existing source materials.
  • What are the roles and responsibilities of the team members. For example, will the SMEs develop and narrate a set of PowerPoint slides? Will you have an instructional designer work with a course author to develop an interactive simulation? Will you have a virtual instructor modify classroom materials for delivery in a virtual classroom? Will a project manager be assigned to each course to breakdown and assign the tasks to appropriate team members and contractors? These are a few of the virtually unlimited options for course development. You may choose several methods or a combination of methods to achieve your timelines and quality standards. 

Your development processes should include methods for evaluating your success, including surveys and assessments. These evaluations should drive a feedback loop, so that you can continually improve your e-learning program.

 

 

Part of your e-learning strategy is to determine how you will assign, track, manage, support and report on your training course usage.  

Administration and support 

 

 

Stop for a moment and consider that you may now be running your training course simultaneously around the world on various computer configurations. When someone wants to take a course, they need to receive a user ID and password. When someone can’t get into a course, someone needs to help that person troubleshoot their access problem. When learners have questions about content, they need to feel that they receive adequate answers. Part of your e-learning strategy is to determine how you will assign, track, manage, support, and report on your training course usage.  

 

This part of the strategy may include the following types of requirements:

 

  • a learning system administrator who has strong administrative skills and solid computer skills. He or she may assign user IDs and passwords, load courses into the LMS, review learner progress and send reminder emails, and generate learning usage and progress reports.
  • an e-learning technical support specialist who has strong technology and problem-solving skills, as well as understands the LMS and the course development technologies. He or she may answer calls and emails from learners. Sometimes your technology vendors will provide this support function as part of their contract, or they may act as second level support, picking-up the problems that your support specialist can’t support. The bottom line is that technical support for your learners needs to be included in the discussions with potential technology vendors. 

If you work in a smaller organization you may have one person performing all of these administration and support functions, as well as developing and delivering courses. Your strategy needs to make sure that these functions are assigned to existing or new personnel. Their workload and effectiveness needs to be monitored regularly to ensure that you continue to satisfy your learners.

 

Communication

 

Once you have your courses online, you will want many learners to take them. Guess what? This doesn’t happen simply because you decided to put the courses online. There are two factors to consider when communicating your e-learning strategy to your learners: change management and marketing communications.

 

Taking education online, instead of in a classroom, is a change for many people. And in general, most people don’t like change. Therefore, you need to have a strategy to convert your learners to online training. Your strategy needs to include a way for them to try e-learning, at little or no risk to themselves. It must include some personal interaction to encourage and educate them about how to be an online learner. It also needs to include a way for them to vent their likes and dislikes and for you to address these issues from their point of view. And your strategy might include a benefit or promotion for their successful completion of a course.

 

In addition, you may have the best e-learning courses in the world, but if no one knows about them or understands why they are the best, you won’t succeed. So, you’re e-learning strategy needs to include a way to get the word out to your potential learners that these courses are available and would be of benefit to them. I’ve seen this done a variety of ways, from roadshows to tabletop displays and email blasts to colorful brochures. Your marketing department can be a great resource during this process.

 

Financial analysis

 

The return-on-investment will be the most important factor in determining whether your e-learning program receives the investment it needs to succeed and grow. Your financial analysis should include

 

  • costs for technology, authoring tools, course development, support, and administration
  • suggested course prices should be multiplied by expected purchases to provide revenue expectations on a quarterly basis
  • calculations for how long it will take for you to break-even and the yearly return on investment after you’ve recovered your costs. 

Your accounting department should be able to help you by telling you how expenses and revenues are amortized in your organization, and they can provide advice about how to calculate and explain your numbers.

 

The financial analysis combined with the evaluation process should provide a method for you to use to evaluate whether the e-learning program is meeting its goals over the coming years. 

 

Final word of advice

 

The purpose of this article is to give you a framework, or outline, for your e-learning strategy. As you write your own strategy, I recommend that you further research decision factors for each strategy element or hire a professional e-learning consultant to guide you through these business critical decisions. By ensuring that your strategy has all of these elements, you will be well on your way to implementing a successful, high quality, and profitable e-learning program for your organization.



16
July 2008 Wednesday @ 6:14:13 pm
Kriteria Sekolah Berkualitas

Kriteria Sekolah Berkualitas
 
Media Indonesia
Senin, 14 Juli 2008
 
Kondisi sosial dan politik Indonesia dalam 10 tahun terakhir pascareformasi digulirkan belum menunjukkan tanda-tanda perbaikan yang signifikan. Tingkat pengangguran terus meningkat hingga mencapai 42 juta jiwa. Gejolak sosial yang ditandai dengan berbagai kerusuhan masih terjadi. Begitu juga pertumbuhan ekonomi stagnan dan tak memiliki daya saing yang cukup di pasar bebas. Salah satu keberhasilan pembangunan yang mungkin pantas untuk dirayakan oleh rakyat Indonesia adalah berkembangnya kehidupan demokrasi secara terbuka bahkan cenderung melampaui batas-batas demokrasi itu sendiri. A Nation at Risk, mungkin inilah ungkapan kecemasan yang perlu dipikirkan bersama solusinya.
 
Tanda-tanda kebangkrutan suatu negara sebenarnya dapat dengan mudah dideteksi dari kondisi sistem pendidikan nasional yang dijalankannya. Banyak sekali hasil studi yang menyebutkan bahwa jika kondisi ekonomi sebuah negara memburuk, itu pasti berkorelasi positif terhadap kondisi sekolah. Sebaliknya, jika stabilitas ekonomi mampu meningkatkan produktivitas dan pendapatan masyarakat, dapat dipastikan bahwa sistem pendidikan negara tersebut berfungsi dengan baik. Dengan demikian kualitas sekolah memiliki pengaruh yang jelas terhadap kemampuan daya beli masyarakat, sekaligus meningkatkan pertumbuhan ekonomi dalam jangka panjang.
Para ahli ekonomi telah memberi perhatian sangat serius kepada efek human capital terhadap berbagai hasil ekonomi. Investasi di bidang keterampilan yang diselenggarakan melalui pendidikan akan selalu relevan dengan pasar tenaga kerja jika sistem pendidikan suatu negara memiliki ketersambungan dengan pasar dan dunia industri. Artinya, investasi sumber daya manusia melalui pendidikan merupakan tolok ukur sederhana untuk melihat sejauh mana relevansi sekolah dan dunia usaha bersinergi, sekaligus untuk mengukur sejauh mana sebuah sekolah itu memiliki ciri dan kriteria berkualitas.

 
Seperti telah sering kita baca dalam beberapa artikel di rubrik pendidikan ini dalam dua bulan terakhir, kondisi pendidikan atau situasi persekolahan saat ini mengalami banyak sekali tekanan dari berbagai pihak, baik secara internal maupun eksternal. Secara internal, sekolah belum memiliki kemampuan untuk mengidentifikasi aspek-aspek yang menjadi kelemahan mendasar seperti efektivitas manajemen dan relasi sekolah-masyarakat. Sedangkan secara eksternal, meskipun telah memiliki Undang-Undang Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional, dalam praktiknya masih terdapat kesalahan mendasar dalam menafsir masalah otonomi pendidikan, sistem pengujian hingga kebijakan pengembangan kurikulum yang selalu membuat pelaksana pendidikan bertambah bingung. Padahal menurut penelitian Elmore dan Fuhrman (2001), sebuah proses pendidikan akan baik dan berkualitas jika masalah yang berkaitan dengan tanggung jawab internal sekolah mendapatkan prioritas terlebih dahulu untuk diselesaikan.

Lima kriteria sekolah berkualitas
Dalam dunia industri pada abad ke-19, sistem pendidikan yang dirancang dalam satu ukuran untuk semua (one-size-fits-all) cukup membantu mengurangi pelecehan terhadap tenaga kerja anak dan membawa kesempatan bagi dunia luas. Pada tahun 1950-an, banyak orang mampu mendapatkan pekerjaan layak dengan kemampuan yang terbatas. Tapi keadaan berubah dengan dramatis. Pekerjaan menuntut latar belakang pendidikan yang tinggi. Dalam waktu yang bersamaan, sekolah dituntut untuk mengikuti perkembangan semacam itu dan juga perubahan-perubahan yang terjadi seperti perubahan dalam struktur keluarga, perubahan tren dalam kebudayaan populer dan pertelevisian, konsumerisme, kemiskinan, kekerasan, pelecehan anak, kehamilan pada masa remaja, dan perubahan sosial yang terus-menerus. Di lain pihak, sekolah juga mengalami tekanan terus-menerus untuk menekan laju perubahan, untuk lebih konservatif, untuk tetap menjalankan kebiasaan-kebiasaan tradisional, dan tidak meninggalkannya.

 
Belakangan ini, sejalan dengan makin besarnya tantangan yang harus dihadapi lembaga pendidikan, muncul sejumlah usaha untuk memperbarui konsep atau gagasan tentang apa yang disebut sebagai sekolah berkualitas. Salah satu konsep terkemuka dalam hal ini adalah lima prinsip pendidikan yang ditawarkan Peter Senge dalam The School That’s Learn (2003). Dirumuskan dalam rangka mengimbangi arus globalisasi yang meluas di bidang pendidikan, lima prinsip pendidikan ini menekankan pentingnya melihat sekolah dan atau proses pembelajaran sebagai suatu institusi pendidikan semacam perusahaan yang memerlukan kerja kelompok dan menuntut keahlian tertentu.
Seperti kita ketahui bersama, ada beberapa keahlian yang dapat dimiliki seseorang dalam mengelola pendidikan seperti, bertindak dengan otonomi yang lebih luas, berani mengambil kesimpulan, memimpin juga dipimpin, mempertanyakan masalah yang sulit dengan sikap yang baik, dan menerima kekalahan sehingga mampu membangun kemampuan untuk keberhasilan di masa mendatang. Semua itu adalah sikap yang dibutuhkan dalam organisasi pembelajaran dan masyarakat. Kemampuan menyinergikan lima prinsip disiplin kolektif menurut Peter Senge ini dimaksudkan untuk meraih keahlian-keahlian yang akan dapat membantu setiap sekolah di Indonesia menghadapi tekanan dan dilema dalam mengelola pendidikannya.

 
Secara ringkas kelima disiplin kolektif tersebut sebagai berikut. Pertama, penguasaan diri (personal mastery), merupakan praktik mengartikulasikan gambaran koheren dari pandangan para pribadi yang terlibat dalam setiap sekolah, hasil yang paling ingin kita dapatkan dalam hidup, di samping pengamatan nyata dari kehidupan sehari-hari. Ketika terakumulasi, ini bisa menghasilkan keinginan alami yang dapat meningkatkan kapasitas dalam membuat pilihan-pilihan yang lebih baik dan menerima hasil lebih dari yang dipilih secara berkelompok. Setiap pengelola sekolah harus berlaku jujur dalam mengemukakan kelemahan dan kelebihan situasi terkini sekolahnya dan mendukung setiap aspirasi yang tumbuh dan berkembang dari anak didik. Kedua, keberanian setiap pengelola sekolah untuk berbagi pandangan (shared vision), sebuah disiplin kolektif yang menekankan perhatian pada tujuan bersama. Sekelompok orang dengan tujuan yang sama dapat belajar untuk mempertahankan komitmen dalam suatu kelompok atau organisasi dengan mengembangkan pandangan yang sama tentang masa depan yang ingin dicapai, prinsip-prinsip serta guiding practices yang mereka ciptakan bersama.

 
Disiplin kolektif ketiga yang menjadi perhatian Peter Senge adalah pembentukan mental (mental models), sebuah disiplin yang ingin menekankan sikap pengembangan kepekaan dan persepsi, baik dalam diri sendiri atau orang sekitarnya. Bekerja dengan membentuk mental ini dapat membantu kita untuk lebih jelas dan jujur dalam memandang kenyataan terkini. Karena pembentukan mental dalam pendidikan sering kali tidak dapat didiskusikan, dan tersembunyi, maka kritik yang harus diperhatikan oleh sekolah yang belajar adalah bagaimana kita mampu mengembangkan kapasitas untuk berbicara secara produktif dan aman tentang hal-hal yang berbahaya dan tidak nyaman. Selain itu, pengelola sekolah juga harus senantiasa aktif memikirkan asumsi-asumsi tentang apa yang terjadi dalam kelas, tingkat perkembangan siswa, dan lingkungan rumah siswa.

Keempat, bentuklah kelompok belajar (team learning), sebuah disiplin dalam interaksi kelompok. Melalui teknik-teknik seperti dialog dan skillful discussion, sekelompok kecil orang dapat mentransformasikan pikiran kolektif mereka, belajar memobilisasi energi dan kegiatan mereka untuk mencapai tujuan bersama dan mengembangkan kepandaian dan kemampuan mereka lebih besar ketimbang jika bakat anggota kelompok digabungkan. Kelompok belajar dapat dikembangkan dalam kelas, antara guru dan orang tua murid, antaranggota komunitas, dan dalam kelompok utama yang mengejar perubahan sukses dalam sekolah. Adapun yang terakhir adalah disiplin kolektif tentang sistem berpikir (systems thinking). Dalam disiplin ini kita belajar memahami ketergantungan dan perubahan, sehingga kita dapat menghadapi dengan lebih aktif tekanan yang membentuk konsekuensi dari sebuah tindakan. Peralatan dan teknik yang digunakan dalam melatih sistem berpikir ini seperti diagram stock and flow, dan berbagai simulasi yang membantu siswa untuk memahami lebih dalam dari apa yang dipelajari.

Dengan dasar kelima disiplin kolektif di atas, setiap sekolah berkesempatan melakukan sebuah 'uji-coba' terapan terhadap lima prinsip dasar di atas bagi sebuah pengembangan institusi pendidikan (sekolah) yang mengutamakan pengembangan dan penjaminan mutu (quality assurance).


19
May 2008 Monday @ 1:36:06 am
The Next Generation of Learning

Today’s online classrooms (referred to by many as “virtual classrooms”) are effective in disseminating training content to a large number of remote learners. Online classrooms deliver live training along with the ability to archive the live training sessions for subsequent on-demand learning. While this modality is effective in conveying information to learners, as witnessed by the explosive growth in online classroom events, there remain gaps in the learning process when it’s conducted with first-generation online classroom capabilities. These deficiencies leave many learners and instructors dissatisfied with the online classroom experience.

One gap arises from the passive training approach taken by current-generation capabilities. Whereas today’s online classrooms focus on “learning by viewing,” next-generation live learning focuses on “learning by doing.” By actively engaging in course activities throughout the session, learners experience a heightened sense of fulfillment with next-generation learning systems. Instructors benefit, too, by being able to engage learners in more interactive, dynamic sessions.

Today’s online classrooms also impose a limited, one-to-many mode of delivering training (one instructor to many learners), where the role of the instructor is rigidly assigned to a single individual. Next-generation live learning systems provide a many-to-many mode of delivering training, where possibly many instructors instruct many learners and where roles can be changed dynamically. This mimics a common classroom circumstance where one or more students change roles and become instructors in order to convey information to the class, such as a summary of their breakout session.

Let us examine how the next generation of live learning may create a multi-way, active, dynamic, “learning by doing” environment with more emphasis on the learners and learning process.

The Next Generation of Live Learning
There is one simple formula in the next generation of live learning: the learner. What will a learner do in the online classroom? How will the learner proactively participate? How will the learner react? How will the learner stay engaged? How will the learner get a hands-on experience and really learn by doing, by interacting and even by role-playing? How will the learner communicate with fellow learners? How will the learner communicate with the instructor? Above all, how well will the learners learn in the online classroom so that they will excel and even look forward to their next live learning session? And finally, can the learning continue beyond the live learning?

The next generation of live learning should focus on the learner. Very simply, the goal of next-generation live learning is to create the most compelling experience for the learner. And if the learners are enjoying the experience and learning, so will the instructors.

Keep It Simple
It is very easy for a vendor to get caught up in the competitive-features game and add lots of bells and whistles to its online classroom offerings. What the vendor ends up with is a system that is utterly complex for instructors to comprehend and worse yet, downright scary for learners. Very soon the vendors will have to offer courses for instructors, and maybe even for learners, so they can learn the online classroom solution. It kind of defeats the purpose if instructors and learners need to be trained to use the online classroom.

The next-generation online classroom should strive to keep things as simple as possible for the learners. If the designers make the base assumption that these learners have never participated in a live learning session and are averse to technology, perhaps they can come up with a system that anyone can understand intuitively and use. This is not to say that the more advanced learner cannot use the additional powers of the classroom and maximize their learning experience through personalized interfaces, but that for the layman, the classroom should be as simple as using an Internet browser.

How do you simplify the experience? Talk to learners of all types and experience. They will tell you that what really matters is that they can see what the instructor is doing and that they can ask a question when needed. Everything else is overload. Vendors need to break away from their original designs and design something really simple for the learners. Of course, the instructors can have all the functionality they need to deliver a compelling classroom, but for the learners, the more the technology stays behind the curtain, the better it gets.

Learning by Doing
Learning must engage the learners and make them participate. How do you really do this? By adding functionality that matters to the learner and by adding lots of hands-on learning tools. For instance, if the instructor is going to train the learners on how to use a software application, the next-generation classroom must contain hands-on labs that allow the learners to train on these applications on their own. Of course, this should be accomplished in a very simple way. At the flip of a switch, the learners can be dropped into a hands-on environment where they can begin working on the software applications as if they were launched from their own computer. The instructors can look over the learners’ shoulders and jump into any of these hands-on sessions. The classroom vendors can expand this hands-on learning experience further by providing split-screen training, where the computer screen gets divided in half or with tabs. On one side the learner is seeing what the instructor is doing, on the other side, the learner is working on the application in parallel. This is the truest form of hands-on learning. If the learners are able to complete this kind of live hands-on exercise on their own, the need for a test or poll to test their knowledge is suddenly overrated. Another example is learning by role-playing. The next-generation system can provide an environment where the learner is asked to go through several what-if scenarios as if they were actually in the middle of the real-world business. Perhaps a co-instructor can also guide them through this role-playing exercise. Again, the learner is in control and engaged. Finally, the inclusion of scenario-based gaming and simulations can add a new dimension to hands-on learning. Gaming stimulates the learner’s interest and creates a challenging situation. In each of these activities, the learner is truly engaged. The learner is learning by doing.

Breakouts Made Simple
The goals of next-generation live learning include keeping the learners engaged and keeping it simple. Breakouts add a real value to an online classroom, but you must keep it simple. The trick is to not change the current interface and take them to a new place and bring them back—the trick is to keep them here. Breakouts should happen within the main session, as opposed to outside. This means that at the flip of a switch, the main session gets transposed into smaller breakouts with various members. Learners still have access to the main session by simply going one level up (as if browsing a file directory). This way, learners stay within the familiar confines of the simple interface they are used to, and breakouts really become extensions of the main session. And as for voice, again, it is simply controlled automatically as you move from main session to breakout session and back. The learners do not need to do anything to turn things on or off to participate in the breakouts. Everything flows automatically. On the instructors’ interface, they can simply jump from breakout to breakout or get a bird’s-eye view of each breakout from their vantage point. Also, if your session has co-instructors, they can manage the breakouts and serve as group leaders or group helpers. Finally, learners can interact with other learners in these breakouts in a simple yet effective manner and bring back the complete tasks or exercises to the main session.

The Power of Rich Media
Whereas today’s online classrooms work reasonably well with static documents, instructors and learners are looking at ways to deliver dynamic, interactive, rich media. How can instructors weave rich media into their lesson plans? A rich-media experience, where the instructor can deliver learning objects via Flash, 3-D, streaming audio and video, recordings, videotapes, DVDs, etc., adds a new dimension of learning. Rich media allows for delivering compelling visuals, simulations, dynamic content and more. This creates an engaging experience for the learners. The learners are no longer staring at static slides and hearing the instructor read them over. They are now engaged in a multimedia, audio-video, theater-style drama that is very hard to resist. Net result: Learners are engaged, with higher retention of materials and an improved learning experience.

The Power of Many
We have heard of co-instructors, co-trainers, panelists, assistants, subject-matter experts, moderators and more. In a face-to-face classroom these helpers often take on the more mundane tasks of answering particular questions, administering tests, providing grades and assisting in breakout sessions and even take on the onus of managing the operational environment of the classroom. Welcome to the world of online classrooms.

Many solutions in the marketplace today provide such helper roles. What the instructor or training coordinator is missing is the definition of this role of helper based on the type of classroom. For instance, for a fully hands-on classroom focused on lots of interactivity and hands-on exercises, the helper roles could be similar to the main instructor, where they have equal authority in driving the hands-on and breakout sessions. For a less intense classroom for delivering simple presentations and a bit of testing, the helper role could be to just switch the slides and conduct the tests.

Going one step further, the next-generation classroom should provide roles for group leaders among learners who can manage breakouts or hands-on exercises, even group dialogue and Q&A. At the end of the session, the group leader can present the findings. In essence, the next-generation classroom should provide flexibility in creating custom helper roles based on the type of classroom. Ultimately, the power of many instructors or leaders helping during the live classroom has a positive impact on the learning.

Intelligent Classroom
In a face-to-face classroom, since the instructor can see the learners and has eye contact, the instructor has a good sense of the overall learning experience. But how do you do this in an online classroom? How do you really get a sense of how engaged and active the learners are?

The next-generation online classroom needs to build intelligence about the learner, for instance, through automatic real-time tracking of learner activity, such as mouse strokes, keystrokes, use of raise-hand and feedback tools, questions, interaction in breakouts, tests and polls, hands-on exercises and more. Now the instructor can simply click on a learner’s name and get a real-time score of how engaged and active the learner is. If the learner’s score is high, that’s a great sign. If not, perhaps the instructor or the classroom needs to routinely solicit feedback from this learner and get him to participate. If the overall score of the entire classroom of learners is low, perhaps there is something wrong in the way the instructor is teaching. This could signal the instructor to change pace, bring in more engaging content or perhaps even overhaul the entire lesson plan. In the same manner, the classroom can do real-time tracking of the instructor’s activity level. Again, this is valuable information that can help the instructors dynamically change their delivery of training or drive their own self-learning and development.

Besides measuring real-time activity levels, the next generation of live learning can also add contextual tools that allow learners to cross-reference topics and text with industry-specific data and intelligence. For instance, if the instructor is talking about HIPAA compliance, the learner can simply click on the words and get a small summary of what HIPAA compliance means in real time. Building intelligent tools in the classroom allows for real-time tracking and analysis of the effectiveness of the learning.

Continuous Learning
Today’s classrooms are session-based. Learners show up on the day of the session, attend, learn and leave. When the class is over, learning is over. However, customers’ view of learning is continuous. Learning does not end when the class ends. Also, many classrooms are not just single-session classes—they are spread out over the course of many sessions or recur in certain patterns. There is also the element of pre-session learning and post-session follow-up and collaboration.

The next generation of live learning should effectively build itself into the continuous learning cycle. The classroom should provide persistence that allows learners and instructors to go back and retrieve contents of the classroom as well as to use it as a platform for exchanging ideas and notes before and after the class. For instance, imagine the learner had a question for the instructor or co-instructor after the class. Since the classroom is persistent, the learner could simply go back to the class, look at the notes, recording, Q&A, etc., and if the question is still not answered, pose the question to the instructor in the classroom. When the instructor receives this question, she can automatically reply to the learner as well as add the answer to the classroom. The learner can also pose the question to fellow learners and perhaps receive an answer from them. If the class is a multiple-session course, this persistence allows for class to begin exactly where it was left off, and even allows for the learners to look ahead and preview what’s coming.

The ability to record your classroom, break it down into knowledge nuggets and have it available for on-demand learning is also huge. The environment should provide a simple way to record a live classroom and repurpose it on the fly into vignettes that learners can use anytime, anywhere. The next-generation classroom goes beyond the session—both in the past and into the future. This type of classroom can tremendously improve the learning experience and the critical knowledge base of your training.


 

(Article also available at www.clomedia.com)


19
May 2008 Monday @ 1:32:33 am
Tradition Vs Technology Learning

Technology has changed our lives giving us the freedom to conduct these activities from the comfort of our homes



When I look around today at the conveniences produced by information and communication technology, I often pause to reflect on past decades when we didn�t have any of this. How did we ever get anything done? A document that now takes a few seconds to attach and send by email took several days by regular mail not to mention that you had to address the envelope, put a stamp on it, and deliver it to the nearest post office. As for banking, you were required to adhere to the hours of the local bank when you wished to deposit your paycheque, pay bills, or withdraw funds; thank goodness for direct deposits, preauthorized payments, and automated tellers! Technology has certainly changed our lives by giving us the freedom to conduct these activities from the comfort of our home and at any time we choose.

This same technology is now providing more choice when it comes to education. It is no longer necessary to attend lessons in a classroom in order to further our learning. The widespread use of the Internet has globalized education and enabled educational institutions to be able to offer courses to students anywhere in the world. E-learning has changed the way that courses can be taught and distance education has removed the traditional barriers of higher education. Since I have always been fascinated by computer technology and keen to try the latest trends,



As a computer technology developer, the resources that I needed were readily available in the classroom including access to the Internet. In the earlier stages, students were taught how to use the Web to access and gather information, and to use email for communications and to send and receive assignments. Then some of my colleagues began to set up websites for their students to access and I was just starting to entertain the idea when along came WebCT (www.webct.com) it is a much more user friendly e-learning tool that could accomplish the same task, and I didn;t need to spend hours deciphering HTML code to set it up;, the software helps instructors and students have an integrated teaching and learning experience and thousands of colleges and universities in more than 70 countries worldwide are now employing it. WebCT allows instructors to easily engage with students, manage their assignment and assessment submissions, and evaluate their performance. Another popular e-learning program is called Blackboard (www.blackboard.com). Blackboard Inc., a Washington, D.C. based company, offers a complete suite of enterprise software products and services that power e-Education

 

In the first couple of years after WebCT was introduced, only a handful of instructors at my college utilized it but gradually more faculty became interested, especially when textbook publishers began to offer software that integrated with WebCT and included on-line tests, assignments, and grading. Students can access the material from any computer system with Internet access but the instructor can control how much they can see at any given point in time. What more could you ask for? Most Universities in the world  has chosen to use WebCT as a communication tool for their students; this way students have a common resource that they can utilize from anywhere and individual instructors can also use it as a delivery tool for their courses.


At the same time that I was experimenting with different forms of e-learning, I also began to take notice of distance education. This was an electronic version of traditional correspondence courses and certainly an innovative departure from conventional learning. The introduction of this Web-based resource opened the door to higher education for many individuals who lack the resources to do it any other way. It allows individuals like myself to gain a degree while still working full-time, it allows stay-at-home mothers to earn their credentials while raising their children; it allows people to study without leaving home. But is distance education being taken seriously by major educational institutions? Just take a cruise on the Web and it won’t take long to realize that most post-secondary establishments around the world have adopted this technology and are competing with each other for the global student market. While some institutes offer distance education as an option to their regular classes, there are others such as Athabasca University where the majority of the students study remotely. As technology advances, they are able to offer students more options such as video and web conferencing, and discussion forums and live chat. Many e-learning tools are also integrated into the course delivery in order to provide as many educational resources as possible for the distance learner.

If information technology continues to impact education at the same rate that it has in the past ten years, I can�t wait to see what will happen in the next decade. Perhaps distance ed and e-learning will become the standard and traditional teaching methods will become as old fashioned as it is a snail mail. It only time will tell.

 

 

Picture an all-too-familiar training classroom scenario.

An employee walks into a training room and is greeted by a trainer. He sits back, relaxes and appears to listen to the trainer drone on about the subject matter. Then the lights dim. He is barraged by a multitude of boring PowerPoint slides; maybe he takes some notes.

He starts to drift. His mind wanders to the multitude of messages in his inbox waiting for a reply. He snaps out of it briefly as the trainer engages a nearby participant in a question-and-answer exchange and possibly even a discussion. But the instructor continues to drone on and he drifts again.

At some point he may complete some questions either verbally or on paper. He might even be asked to perform a task or procedure. At the end of the session, he walks away with some printed material that the trainer says is already out of date. He might even receive the phone number of the trainer for further questions, but he is pretty much on his own.

The assumption has been that face-to-face training -- with a human being actually providing the training -- leads to greater interaction than computer-based training, and as a result, leads to greater success. But that assumption is not based on fact. True e-learning provides many, if not more, opportunities for interaction than instructor-led training.

From a conceptual perspective, e-learning is a holistic view of training and performance support embedded in the actual work environment. Designing effective e-learning tools requires stepping back and evaluating what support the learner needs before, during and after the point of need. The resulting e-learning solution can include many of the traditional attributes of training and performance support as well as several new components enabled by technology.

E-LEARNING INTERACTION

The following depicts a blended e-learning scenario that includes a high degree of interaction:

To begin his learning experience, the employee logs onto a self-paced Web-based-training program to familiarize himself with basic concepts. The WBT interface is intuitive. The content is presented in modularized segments that are easy to absorb, and there are plenty of engaging interactions requiring the employee's input.

The employee receives effective feedback immediately and is given the opportunity to go back and review material if necessary. If he has a question, he can browse the "frequently asked questions," explore the more detailed online support or click a link to initiate a live chat with an expert.

Deepening his knowledge, the employee participates in a real-time learning experience where he, other participants and an instructor are all interacting in a live training session over the Internet. The instructor presents information using a live video feed, video clips, animations, diagrams and slides.

The employee clicks a link that tells the instructor he has a question. There is an online whiteboard where he takes control and makes annotations to the diagram that is presented. The instructor lets another participant answer the question while all participants observe. The employee wants more information, but chooses to ask that participant to join him later in a private off-line discussion.

Then the instructor posts a series of review questions for all participants to answer. The instructor notices that several participants did not correctly answer the questions. He therefore reviews some of the material and posts more questions to measure retention. When complete, the tabulated scores are posted for all to see and a discussion begins. This pattern of interaction is repeated several times until the entire session is complete.

After the session, the employee has a question, so he posts it in the threaded discussion for the instructor and other participants to respond. He also has access to an extensive knowledge base that is continually updated. If he is still at a loss, he can request a live chat with an expert to get resolution.

AN ACTIVE ROLE

As can be seen, e-learning doesn't prevent interaction from taking place. In fact, e-learning can actually increase interaction as it shifts the participant from a passive learning role to an active learning role. It also provides both the participant and the instructor with tools to measure real-time retention of information and allows for corrective measures to be made accordingly. E-learning can even include scheduled or randomized post-training assessments to measure the retention of information over time.

At its best, e-learning is more than just interactive. It is collaborative. The participant is connected to learning peers through the virtual learning community. He also has access to mentors, experts, colleagues and professional peers, both inside and outside his organization for problem solving and decision-making.

By taking a holistic approach, a company can arrive at a training process that is more engaging and effective than traditional face-to-face learning at an economical cost. With the focus on the participant, e-learning can ensure employees fully master the training content, ultimately leading to greater job performance and a stronger bottom line.


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